The Five Nations

“The Five Nations refers to the ancient kingdom of Galifar, harkening back to a legendary time of peace and prosperity”
-Scribe’s records of the Grand Historian Herodotus

The Five Nations were named for the eldest scions of Galifar the First. The new king granted his sons and daughters – his warlords – these portions of the realm to govern in recognition of the help they provided in establishing the kingdom. Galifar had a vision for a unified empire that stretched across Lésonne, and he trained his family for the many wars of conquest that would be required to establish his dream. As each son and daughter came of age, they became Galifar’s warlords and generals, leading his armies to victory. Along the way, Galifar also trained them for the peace that would follow, honing five visionary leaders as he honed his weapons and troops for every battle.

Galifar’s eldest daughter, Aundair, governed the northwestern portion of the kingdom and helped shape the region that would eventually bear her name.

The southwestern portion of the kingdom became the domain of Brey, Galifar’s second daughter. During her reign, the region came to be called Breland.

Cyre, youngest son of Galifar, governed the southeastern portion of the kingdom and gave his name to the region in 32 YK.

Karrnath, the eastern region of the kingdom, was turned over to Galifar’s eldest scion, Karrn, to govern. This area was the original seat of Galifar’s power, and it was only natural that his oldest son would be granted control of the area.

The southern portion of the kingdom became the domain of Thrane, Galifar’s middle son. As with the other nations, the region adopted the name of its governor-prince in 32 YK.


“What we sow in effort, we harvest in good fortune.”


Aundair, the land of wizards in floating castles, ivy-covered universities, fragrant vineyards, and golden wheat fields, struggles to reclaim past glories in the wake of the Last War. The nation isn’t what it once was, having lost land and people to other lands while trading territory with Thrane. Still, it is a proud land, full of proud people, led by a proud and ambitious queen.


“We gain what we give.”


Breland stands as a benign monarchy that combines a system of heredity and nobility with an elected parliament. Of course, some feel that the monarchy should be supplanted and replaced by an elected leader, but King Boranel remains firmly in command. Still, no other nation enjoys such power, such diversity, and such freedom for the majority of it’s citizens. The opportunities are endless, and the wealth of ideas that flow from the cities to the countryside is truly amazing.


“What our dreams imagine, our hands create.”


Cyre was the future. At the height of the Kingdom of Galifar, Cyre was a land of arcane dreams made manifest. It came to be known as Beautiful Cyre, the Purple Jewel in Galifar’s Crown, and Wounderous Cyre. To some it was considered a land of decadence and arrogance, but to the rest of the kingdom, it was paradise. Today, Cyre is no more. In its place is the Mournland, a blasted, mutated land surrounded by a dense wall of dead-gray mist. Cyran refugees have migrated to the gnomish nation of Tinkerton as well as the territories surrounded Breland, and, in smaller numbers, to communities in Thrane and Karrnath. Many Cyrans, still reeling from the terrible destruction, find it hard to forgive the Five Nations that have refused to provide them with help. Worse, the Lurien elves slaughtered Cyran refugees fleeing from southeastern Cyre by the thousands as they tried to escape the spreading mist.
A second injustice heaped upon the survivors of Cyre occurred during the Thronehold negotiations. Though the Day of Mourning was crucial in getting the Five Nations together to end The Last War, no Cyran representation was permitted.


“Death holds no terror.”


Known as the “birthplace of kings,” the nation of Karrnath was born in war. The art of war remains the birthright of every true son and daughter of the land, and it sings in their blood and their dreams. The first humans to settle the region were marauders. They built outposts along the barren coastline and raided the softer lands to the south. Slowly, these outposts developed into towns and cities, and the people that remained in the land were tempered by the long, harsh winters.


“Glory to the Silver Flame.”


Birthed within the heart of Thrane, during months of terror, fiends and bloodthirsty beasts crawled out of the depths and threatened the land. A holy warrior gathered priests and soldiers to fight against the darkness, armed with a singular vision, she ultimately confronted the evil forces, binding their fiendish lord and transforming its dark flame to a font of silver light. Thus the Church of the Silver Flame was born, the common folk turned to the new church in droves. Thrane officially embraced the Church of the Silver Flame as its ruling body, becoming the first true theocracy in Lésonne.

The Five Nations

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