History of Lésonne

Once the great kingdom of Galifar stretched across the continent of Lésonne, providing the stability needed for peace and prosperity to reign over the land. That all changed when the last king of Galifar, Jarot, died in 894 YK. His children, the lords of The Five Nations that compromised the kingdom, decided to break with tradition and throw off the rules of succession. Instead of a smooth transition of power to the eldest scion, the five lords each sought to take control of the kingdom. This led to the terrible, century-long conflict known as The Last War.

Over the course of the last hundred years, the character of each of the Five Nations changed and developed. Today, while each of the Five Nations obviously has its roots in the great kingdom of Galifar, each has grown into a separate nation with a character and outlook all its own.

During the war, alliances formed and were broken countless times. At some point during the century, each of the Five Nations fought side by side or against each other-and in many cases these patterns were reversed time and time again as the conflict progressed.

Now, though the Last War has ended and the Treaty of Thronehold promotes peace across land, conflict continues to bubble below the surface of everyday life. Within the Five Nations, words of peace fill the air and hands of friendship extend across the borders even as various power groups secretly engage in endless intrigue and espionage, and those touched by the war struggle with mixed emotions of hatred, loss, relief, and revenge.

The Last War is over, but the current peace is nothing more than a prelude to the war to come. The Treaty of Thronehold didn’t do enough to address the abundance of grievances, slights, pain, and fundamental disagreements that developed or were compounded during the century of war. The Kingdom of Galifar was born in war, and it died in war. During this calm, the Five Nations work to gain every advantage so that-individually at least-they can weather the coming storm.

As the uneasy peace formed, the citizens of the Five Nations slowly began to return to their normal lives. Farmers sowed the fields, craftsmen make their goods, and the average common folk begin to rebuild. After a century of war explorers were finally able to leave Lésonne and travel to the unknown areas of the world. One place in particular peaked interest of the Five Nations, a land covered in mist to the west, foreign and unexplored. They called it Westmarch, a land that lay unclaimed by any of the sons or daughters of Galifar. It’s untamed wilderness, promise of a new life, and perhaps great fortune called the adventurers of Lésonne to it’s shores.

Most adventurers active in the land were born during the Last War, shaped and defined not only by this terrible conflict, but by the traditions and attitudes of the nations in which they were raised. Many fought in the Last War, either for national pride or for plunder and profit. Today, they must reevaluate the course of their lives and learn to work or at least tolerate adventurers that hail from nations they once fought against.

The Present – 1015 YK

The Treaty of Thronehold was written in 996 YK, the current year is 1015 YK, 19 years after the treaty was signed. While peace is settling in after years of conflict, the citizens of the Five Nations have began to build up their lives again. Now, with the threat of war subsided explorers have began to expand out from the continent of Lésonne upon great elemental airships and galleons that have been repurposed from warships. Baelgun Fireheart, the dwarvish leader of the newly founded Explorers Guild have found a land, covered in mist to the west. Unexplored, and unclaimed, the Westmarches.


Orion: The Explorers of Westmarch Joraus_Raith Joraus_Raith